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Vray for blender github
Vray for blender github






vray for blender github

Clearly named, based on internal naming conventions.Published assets should comply to these rules:

vray for blender github

This process should mostly be handled by publishing scripts but in certain cases might have to be done manually. The main reason is to save time down the line and make it very clear what can and cannot be used in production.

vray for blender github

Think of publishing as a checkpoint between two people, making sure that we catch mistakes as soon as possible and don’t let them pass through pipeline step that would eventually need to be repeated if these mistakes are not caught.Įvery time you want to share a piece of work with others (be it camera, model, textures, animation or whatever), you need to publish this data. A process of exporting particular data from your work scene to be shared with others.








Vray for blender github